It took a while to get started, but Little Gary passed the time drawing concept art and drinking Orange Soda. Now we’re ready to make games!
We had a primer about game-making in an intense 48-hour stretch. It’s a time to push the envelope, take risks, and not be afraid of failure.
![Pgh-Game-Jam Pgh-Game-Jam](https://i0.wp.com/dreamflightadventures.com/wp-content/uploads/2014/01/Pgh-Game-Jam.jpg?w=363&h=241&ssl=1)
![Lifecycle Lifecycle](https://i0.wp.com/dreamflightadventures.com/wp-content/uploads/2014/01/Lifecycle.jpg?w=179&h=119&ssl=1)
![Dont-Be-Afraid-to-Fail Dont-Be-Afraid-to-Fail](https://i0.wp.com/dreamflightadventures.com/wp-content/uploads/2014/01/Dont-Be-Afraid-to-Fail.jpg?w=179&h=118&ssl=1)
Then, after much anticipation, the top-secret theme of the Game Jam was revealed. There are jammers in Hawaii who may not have started yet, so I can’t reveal it quite yet. I’ll give you a hint though… it rhymes with “car.”
We grabbed some grub and then rushed off to create some awesome art for the game.
![Volcano-Painting It's a rockin' volcano](https://i0.wp.com/dreamflightadventures.com/wp-content/uploads/2014/01/Volcano-Painting.jpg?w=271&h=409&ssl=1)
![Rain-Forest-Painting Rain Forest, baby!](https://i0.wp.com/dreamflightadventures.com/wp-content/uploads/2014/01/Rain-Forest-Painting.jpg?w=271&h=409&ssl=1)
And then, after a few hours of feverish work, we activated a feature that most professional game developers don’t have: Bedtime.
Sleep tight… we have a lot of work ahead of us tomorrow.