During a Dream Flight Adventure mission, groups of students must work together as a team to accomplish a challenging objective. Each student is assigned a station and has individual responsibility for his or her role, which contains several important tasks. Our simulators support groups of up to 32 students at a time.
This guide will help you understand the concepts embedded inside each role, as well as their required traits so that you’ll be able to assign the right student to the right role.
Station | Embedded Concepts | Selection Suggestions |
---|---|---|
Captain | Leadership, verbal communication, high-stakes decision making, group cohesion and morale | The Captain should be a student who can speak clearly and think on his or her feet. Level-headed students with strong leadership skills tend to make good Captains. |
XO | Situational analysis, teamwork, leadership, summarization, oral communication, multitasking | The XO should be a student who interacts easily with his or her peers, follows directions, and exhibits strong leadership abilities. Students who pay close attention to detail tend to make good XOs. |
Gold Squad Leader | Situational analysis, teamwork, leadership, summarization, oral communication, multitasking | The Gold Squad Leader should be a student who interacts easily with his or her peers, follows directions, and exhibits strong leadership abilities. Students who pay close attention to detail tend to make good squad leaders. |
Mechanical Engineer | Prioritization, pattern recognition, planning, multitasking | The Mechanical Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in mechanical processes tend to make good Mechanican Engineers. |
Mainframe Technician | Technology literacy, computer engineering, artificial intelligence, tradeoff of scarce resources | The Mainframe Technician should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in computers tend to make good Mainframe Technicians. |
Roboticist | Robotics, mechanical engineering, technology literacy, tradeoff of scarce resources | The Roboticist should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in mechanical processes tend to make good Roboticist. |
Quartermaster | Analysis, observation, preventative measures, multitasking | The Quartermasters should have quick reaction skills and a sense of vigilance. Students with good attention to detail and interest in operations tend to make good Quartermasters. |
Deck Chief | Forensics, 2D representations of 3D space, pressure, atmospheric conditions | The Deck Chief should be a student who is comfortable multitasking and pays close attention to detail. Students with strong reading and writing skills tend to make good Deck Chiefs. |
Security Chief | Planning, strategic thinking, tradeoff of scarce resources, IT security, leadership | The Security Chief should be a student who is a good team player with leadership skills. Students who are self-starters and pay close attention to detail tend to make good Security Chiefs. |
Cybersecurity Officer | Technology literacy, computer engineering, artificial intelligence, tradeoff of scarce resources | The Cybersecurity Officer should have quick reaction skills and be skilled at planning ahead. Students with good attention to detail and interest in computers tend to make good Cybersecurity Officers. |
Computer Scientist | Technology literacy, computer engineering, artificial intelligence, tradeoff of scarce resources | The Computer Scientist should be a student who is patient and pays close attention to detail. Students interested with computers and gaming tend to make good Computer Scientists. |
Technologist | Technology literacy, following directions, pattern recognition, tradeoff of scarce resources | The Technologist should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in technology tend to make good Technologists. |
Red Squad Leader | Situational analysis, teamwork, leadership, summarization, oral communication, multitasking | The Red Squad Leader should be a student who interacts easily with his or her peers, follows directions, and exhibits strong leadership abilities. Students who pay close attention to detail tend to make good squad leaders. |
Systems Engineer | Prioritization, pattern recognition, planning, multitasking | The Systems Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in mechanical processes tend to make good Systems Engineers. |
Electrical Engineer | Planning, tradeoff of scarce resources, multitasking, electrical circuits | The Electrical Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in science tend to make good Electrical Engineers. |
Quantum Specialist | Planning, tradeoff of scarce resources, multitasking | The Quantum Specialist should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in mechanical processes tend to make good Quantum Specialists. |
Tactical Officer | Planning, tradeoff of scarce resources, multitasking, effects of radiation, angles, geometry | The Tactical Officer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in economics tend to make good Tactical Officers. |
CAPCOM | Written communication, waveform amplitude and frequency, encryption | The CAPCOM officer should be a student with excellent reading and writing skills. Students with good communication skills and a passion for reading tend to make good CAPCOM officers. |
Pilot | Cartography, 2D representations of 3D space, compass directions, velocity and inertia | The Pilot should be a student with strong spacial perception skills and the ability to multitask well. Students who play video games in their spare time and have a good sense of direction tend to make effective Pilots. However, hyperactive students are discouraged from being Pilots. |
Navigator | Cartography, 2D representations of 3D space, compass directions, velocity and inertia | The Navigator should be a student with strong spacial perception, teamwork, and communication skills. Students who play video games in their spare time and have a good sense of direction tend to make effective Navigators. |
Physicist | Planning, tradeoff of scarce resources, multitasking | The Physicist should be a student with good spatial reasoning skills and a strong understanding of cause-and-effect relationships. Students who are interested in science tend to make good Physicists. |
Material Scientist | Scientific literacy, following directions, pattern recognition, tradeoff of scarce resources | The Material Scientist should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in Chemistry tend to make good Material Scientists. |
Blue Squad Leader | Situational analysis, teamwork, leadership, summarization, oral communication, multitasking | The Blue Squad Leader should be a student who interacts easily with his or her peers, follows directions, and exhibits strong leadership abilities. Students who pay close attention to detail tend to make good squad leaders. |
Nano Technician | Prioritization, pattern recognition, planning, multitasking | The Nano Technician should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in science tend to make good Nano Technicians. |
Nuclear Engineer | Planning, tradeoff of scarce resources, multitasking, reactions, temperature | The Nuclear Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in science tend to make good Nuclear Engineers. |
Geneticist | Genetics, mutation, tradeoff of scarce resources, zoology, addition and subtraction | The Geneticist should have the ability to analyze tradeoffs and make decisions. Students with a love for plants or animals tend to make good Geneticists. |
Reconnaissance Officer | Cartography, 2D representations of 3D space, compass directions | The Reconnaissance Officer should be a student with strong spacial perception, teamwork, and communication skills. Students who play video games in their spare time and have a good sense of direction tend to make effective Reconnaissance Officers. |
Surgeon | Human anatomy, medicine, toxins, healthcare, blood cells | The Doctor should be a student who is comfortable multitasking and pays close attention to detail. Students with interest in biology tend to make good Surgeons. |
Environmental Technician | Forensics, 2D representations of 3D space, pressure, atmospheric conditions | The Environmental Technician should be a student who is comfortable multitasking and pays close attention to detail. Students with strong reading and writing skills tend to make good Environmental Technicians. |
Biomechanical Engineer | Prioritization, pattern recognition, planning, multitasking | The Biomechanical Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in science tend to make good Biomechancial Engineers. |
Doctor | Human anatomy, medicine, toxins, healthcare, blood cells | The Doctor should be a student who is comfortable multitasking and pays close attention to detail. Students with interest in biology tend to make good Doctors. |
Chemical Engineer | Scientific literacy, following directions, pattern recognition, tradeoff of scarce resources | The Chemical Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in chemistry tend to make good Chemical Engineers. |