Station Selection

During a Dream Flight Adventure mission, groups of students must work together as a team to accomplish a challenging objective. Each student is assigned a station and has individual responsibility for his or her role, which contains several important tasks. Our simulators support groups of up to 32 students at a time.

This guide will help you understand the concepts embedded inside each role, as well as their required traits so that you’ll be able to assign the right student to the right role.

StationEmbedded ConceptsSelection Suggestions
CaptainLeadership, verbal communication, high-stakes decision making, group cohesion and moraleThe Captain should be a student who can speak clearly and think on his or her feet. Level-headed students with strong leadership skills tend to make good Captains.
XOSituational analysis, teamwork, leadership, summarization, oral communication, multitaskingThe XO should be a student who interacts easily with his or her peers, follows directions, and exhibits strong leadership abilities. Students who pay close attention to detail tend to make good XOs.
Gold Squad LeaderSituational analysis, teamwork, leadership, summarization, oral communication, multitaskingThe Gold Squad Leader should be a student who interacts easily with his or her peers, follows directions, and exhibits strong leadership abilities. Students who pay close attention to detail tend to make good squad leaders.
Mechanical EngineerPrioritization, pattern recognition, planning, multitaskingThe Mechanical Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in mechanical processes tend to make good Mechanican Engineers.
Mainframe TechnicianTechnology literacy, computer engineering, artificial intelligence, tradeoff of scarce resourcesThe Mainframe Technician should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in computers tend to make good Mainframe Technicians.
RoboticistRobotics, mechanical engineering, technology literacy, tradeoff of scarce resourcesThe Roboticist should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in mechanical processes tend to make good Roboticist.
QuartermasterAnalysis, observation, preventative measures, multitaskingThe Quartermasters should have quick reaction skills and a sense of vigilance. Students with good attention to detail and interest in operations tend to make good Quartermasters.
Deck ChiefForensics, 2D representations of 3D space, pressure, atmospheric conditionsThe Deck Chief should be a student who is comfortable multitasking and pays close attention to detail. Students with strong reading and writing skills tend to make good Deck Chiefs.
Security ChiefPlanning, strategic thinking, tradeoff of scarce resources, IT security, leadershipThe Security Chief should be a student who is a good team player with leadership skills. Students who are self-starters and pay close attention to detail tend to make good Security Chiefs.
Cybersecurity OfficerTechnology literacy, computer engineering, artificial intelligence, tradeoff of scarce resourcesThe Cybersecurity Officer should have quick reaction skills and be skilled at planning ahead. Students with good attention to detail and interest in computers tend to make good Cybersecurity Officers.
Computer ScientistTechnology literacy, computer engineering, artificial intelligence, tradeoff of scarce resourcesThe Computer Scientist should be a student who is patient and pays close attention to detail. Students interested with computers and gaming tend to make good Computer Scientists.
TechnologistTechnology literacy, following directions, pattern recognition, tradeoff of scarce resourcesThe Technologist should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in technology tend to make good Technologists.
Red Squad LeaderSituational analysis, teamwork, leadership, summarization, oral communication, multitaskingThe Red Squad Leader should be a student who interacts easily with his or her peers, follows directions, and exhibits strong leadership abilities. Students who pay close attention to detail tend to make good squad leaders.
Systems EngineerPrioritization, pattern recognition, planning, multitaskingThe Systems Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in mechanical processes tend to make good Systems Engineers.
Electrical EngineerPlanning, tradeoff of scarce resources, multitasking, electrical circuitsThe Electrical Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in science tend to make good Electrical Engineers.
Quantum SpecialistPlanning, tradeoff of scarce resources, multitaskingThe Quantum Specialist should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in mechanical processes tend to make good Quantum Specialists.
Tactical OfficerPlanning, tradeoff of scarce resources, multitasking, effects of radiation, angles, geometryThe Tactical Officer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in economics tend to make good Tactical Officers.
CAPCOMWritten communication, waveform amplitude and frequency, encryptionThe CAPCOM officer should be a student with excellent reading and writing skills. Students with good communication skills and a passion for reading tend to make good CAPCOM officers.
PilotCartography, 2D representations of 3D space, compass directions, velocity and inertiaThe Pilot should be a student with strong spacial perception skills and the ability to multitask well. Students who play video games in their spare time and have a good sense of direction tend to make effective Pilots. However, hyperactive students are discouraged from being Pilots.
NavigatorCartography, 2D representations of 3D space, compass directions, velocity and inertiaThe Navigator should be a student with strong spacial perception, teamwork, and communication skills. Students who play video games in their spare time and have a good sense of direction tend to make effective Navigators.
PhysicistPlanning, tradeoff of scarce resources, multitaskingThe Physicist should be a student with good spatial reasoning skills and a strong understanding of cause-and-effect relationships. Students who are interested in science tend to make good Physicists.
Material ScientistScientific literacy, following directions, pattern recognition, tradeoff of scarce resourcesThe Material Scientist should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in Chemistry tend to make good Material Scientists.
Blue Squad LeaderSituational analysis, teamwork, leadership, summarization, oral communication, multitaskingThe Blue Squad Leader should be a student who interacts easily with his or her peers, follows directions, and exhibits strong leadership abilities. Students who pay close attention to detail tend to make good squad leaders.
Nano TechnicianPrioritization, pattern recognition, planning, multitaskingThe Nano Technician should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in science tend to make good Nano Technicians.
Nuclear EngineerPlanning, tradeoff of scarce resources, multitasking, reactions, temperatureThe Nuclear Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in science tend to make good Nuclear Engineers.
GeneticistGenetics, mutation, tradeoff of scarce resources, zoology, addition and subtractionThe Geneticist should have the ability to analyze tradeoffs and make decisions. Students with a love for plants or animals tend to make good Geneticists.
Reconnaissance OfficerCartography, 2D representations of 3D space, compass directionsThe Reconnaissance Officer should be a student with strong spacial perception, teamwork, and communication skills. Students who play video games in their spare time and have a good sense of direction tend to make effective Reconnaissance Officers.
SurgeonHuman anatomy, medicine, toxins, healthcare, blood cellsThe Doctor should be a student who is comfortable multitasking and pays close attention to detail. Students with interest in biology tend to make good Surgeons.
Environmental TechnicianForensics, 2D representations of 3D space, pressure, atmospheric conditionsThe Environmental Technician should be a student who is comfortable multitasking and pays close attention to detail. Students with strong reading and writing skills tend to make good Environmental Technicians.
Biomechanical EngineerPrioritization, pattern recognition, planning, multitaskingThe Biomechanical Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in science tend to make good Biomechancial Engineers.
DoctorHuman anatomy, medicine, toxins, healthcare, blood cellsThe Doctor should be a student who is comfortable multitasking and pays close attention to detail. Students with interest in biology tend to make good Doctors.
Chemical EngineerScientific literacy, following directions, pattern recognition, tradeoff of scarce resourcesThe Chemical Engineer should be skilled at analyzing complex situations and setting priorities. Students with good attention to detail and interest in chemistry tend to make good Chemical Engineers.